Championship42 nationsOne season a year

The title isn't bought.
You run it.

Nine months of qualifiers, six continental zones, twelve nations in the final. Twenty universes back to back and a cumulative time to separate them. Nothing at stake but a country's name.

42Competing nations
8Players per nation
12Finalists
20Universes in the final

The format

Four rounds.
One nation at the end.

Round 01

National qualifiers

All season long. Each nation's hundred best times form its internal ranking.

Full season
Round 02

Selection

The top eight from each nation make up the team. No invitations, no wildcards.

8 per nation
Round 03

Continental stages

Six zones, one bracket per zone. The top two nations from each zone go through.

6 zones
Round 04

World final

Twelve nations, twenty universes back to back, one cumulative time. The title is often decided on Chaos.

12 nations

The title

What the winning
nation gets.

Recognition

An honorary title

The championship carries no prize, no reward and no financial consideration. There is nothing to win but the title.

No prizes
Display

The nation's ring

The winning nation carries its flag on the UniOra ring until the next season, on every screen in the game.

One season
Archive

The record books

Teams, times and finals runs stay available to view. Nothing is wiped when the season turns.

Permanent

Entry to the championship is free and open to any registered player. No purchase confers any ranking advantage.

Calendar

One season,
twelve months.

Phase 01September to May — national qualifiers, internal ranking permanently open.
Phase 02June — counters stop, the eight selected players per nation are published.
Phase 03July — continental stages, six zones played over three weekends.
Phase 04August — world final, twelve nations, twenty universes back to back.