Mirages
Half of what you see isn't there.
The nine trials
Half of what you see isn't there.
Zero visibility for six seconds, three times over.
Going up is slow, going down is uncontrollable.
They erupt from the sand wherever you set your foot.
Nine glyphs on a wall. You'll see them again later.
One waterhole on the map. Finding it gives time back.
Three faces, only one climbable to the top.
Trapped tiles and an order to follow.
The wind spins them. Crossing fast steadies them.
The boss
It isn't merely harder. It asks for everything the nine trials have just taught you, all at once.
What Desert measures
Desert puts agility front and centre. What you score here feeds your skill profile, and that profile follows you through the other nineteen universes.
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