Slippery rink
You don't stop where you want. You stop where the ice decides.
The nine trials
You don't stop where you want. You stop where the ice decides.
Every block sinks when you land. Don't linger.
They fall at any sound. Running brings the ceiling down.
No grip. Braking takes more anticipation than accelerating.
The walls are transparent. Seeing the exit isn't enough.
Two metres of visibility. The terrain is something you have to remember.
Blocks to slide. They only stop at the wall.
It cracks before it gives way. Sound is your only warning.
Nine crystals, forty seconds, one clean trajectory.
The boss
It isn't merely harder. It asks for everything the nine trials have just taught you, all at once.
What Ice measures
Ice puts agility front and centre. What you score here feeds your skill profile, and that profile follows you through the other nineteen universes.
Records by nation